When Pocket Trains came out several people around me were initially underwhelmed saying things like “this is just another Pocket Planes.” I had to remind them that many games are clones of another, or get inspiration from another game. This seemed more like an exploit rather than a compelling strategy. The strategy wasn’t dependent on how many airports/routes you had, but relied on sending better planes on longer routes. Invest in the larger planes (level 3) and close all airports except your major (level 3) airports. I also ended up discovering a killer strategy. What’s not repetitive about Candy Crush or Clash of Clans? However, the lack of missions and progression got to me. Some complain the gameplay is a little repetitive but that can be said for most games. I felt the game fell short in a few different aspects. I played for less than a month and didn’t monetize. I enjoyed Pocket Planes, but not for very long. It’s hard not to respect them when they send notes like this to studios who copy their games. Not only are their games good but it seems like they are the underdogs that everyone is rooting for, and I mean “underdog” in the best way possible – they don’t have the capital or resources that their competition has. I love the pixel art, the bitizen characters and the little attentions to detail in their games like the Bitbook (mock in-game Facebook). I, like many of you, was hooked when I discovered Tiny Tower. Let me start by saying I love NimbleBit games and the studio as a whole.
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